Agenda. Stage 1

Doom: 9. Clues: –
The sailors along the docks of Innsmouth eye you with suspicion as you depart. The lighthouse beacon at the top of the nearby cliffside provides your only illumination as you head deeper into the fog.

As an additional cost for you to move from one Ocean location to another while not in a vehicle, you must spend 2 actions.

Forced - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.

Mark Molnar
Devil Reef #164. Devil Reef #2.

The Terror of Devil Reef
Grasping Abomination


Monster. Elite.

Fight: 3. Health: 6. Evade: 3.
Damage: 2. Horror: 2.

Spawn - Fishing Vessel's location.

Hunter. Massive. Retaliate.

The Terror of Devil Reef cannot enter Cave locations.

The Terror of Devil Reef gets +3 health.

Victory 1.
"It's got us in its grip! It ain't goin' nowhere. Now's your chance!"
Mark Winters
Devil Reef #164. Devil Reef #2.
Secrets of the Sea (v. I)
The Terror of Devil Reef


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