Agenda. Stage 1

Mythos
Doom: 4. Clues: –
The cult operating in Istanbul is secretive and deadly, with eyes everywhere and ears in every dark corner of the city.

Each non-weakness Cultist enemy gains concealed 1.

Forced - After you evade a Cultist enemy, return it to the shadows and resolve its concealed keyword: Take control of 1 of its clues.

Lin Hsiang
The Scarlet Keys Campaign Expansion #67. Dealings in the Dark #2.

In a Shadow of Voidlight - Back

Agenda
The daylight dims, and you strain your eyes to examine why. A strange, black shape has begun to crawl its way over the outline of the sun. An eclipse? Whatever the cult is up to, you better stop it soon...

In player order, each investigator must choose: Either place 1 clue (from the token pool) on Clues Unveiled, or search the encounter deck and discard pile for a Cultist enemy and draw it; it gains concealed 1 (if no Cultist enemy is found, place 1 clue on Clues Unveiled, instead). Shuffle the encounter deck if it is searched.

For each eclipse that was on the agenda when it advanced, an investigator must resolve the above effect an additional time.

Flip this agenda back over, adding 1 resource to it, as an eclipse. (It keeps each other eclipse it had, as well.)

Agents of the Dark
Agents of the Dark

FAQs

(from the official FAQ or responses to the official rules question form)
  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card’s first paragraph, starting on line 3, should read: "…or search the encounter deck and discard pile for a Cultist enemy and draw it; it gains concealed 1…" - FAQ, v.2.1, August 2023

  • Q: In the case where the cultists accumulate sufficient clues to advance Act 2a due to the effect on Agenda 1b that instructs players to either spawn Cultists or place clues on the story card: does the resolution of agenda 1b "pause" while Act 2a advances to Act 2b? This is important because Act 2b has effects that depend on the difference in clues between the cultists and the players; if agenda 1b does not "pause", the cultists gain many more clues or spawn many more enemies, and The Chase becomes much more difficult. If agenda 1b does "pause", Act 2b further instructs us to advance both the act and agenda directly to "The Chase". Does that mean the remaining resolution of agenda 1b is halted? Or do we continue spawning enemies until we run out of enemies? (The story card is flipped during the chase, so we can no longer spawn clues). Finally, in general, when Cultists spawn due to the effect on agenda 1b, are they considered to have the Concealed keyword, even though agenda 1a (which grants them that keyword) is out of play while agenda 1b is resolving? A: If Agenda 1b placed enough clues for Act 2a to flip, you would “pause” resolving Agenda 1b, then resolve Act 2b in full, then finish resolving Agenda 1b. Only after all of that would you have The Chase in play as the active Agenda & Act card.

  • Q: In Dealings in the Dark, when you resolve agenda 1b, it asks us to draw Cultist enemies from the encounter deck and discard pile. Since Agenda 1a is not in play while doing this, Cultist enemies do not have concealed 1 and thus you draw them normally. This specific interaction already happened in Miskatonic Museum and the Return To had to add a rule so that the text on the next agenda is still in play while resolving the b side of all agendas because this was the intent for this scenario. So my question is: Is this the intent for the cultist to be drawn normally or an oversight and cultists should still have concealed 1? A: The intent was that each Cultist drawn with the effect on Agenda 1b would also gain “concealed 1.” Please play the scenario with this ruling in effect. An official errata will be issued in the future [see above].

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