Treachery

Hex.

Mythos

Peril.

Revelation - You must either (choose one):

- Place 1 doom on the Cultist enemy in play with the highest evade.

- Take 1 damage and 1 horror.

If the investigators possess more clues than the cult, or if it is act 3, resolve this revelation ability a second time.

Adam S. Doyle
The Scarlet Keys Campaign Expansion #89. Dealings in the Dark #28-29.
Light Out of Void

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