This card would be a really good token enabler that ppl would want to have in their decks, if it weren't for the recent ruling on Rod of Carnamagos that turned that card into the best token enabler ever, for 0 XP, no action and no risk of having to resolve the tokens and fail a test. Such a great ruling...
Olive McBride
Tried Everything Once
Asset. Ally
Ally. Witch.
Cost: 2. XP: 2.
Mystic
Health: 1.
Sanity: 3.
When you would reveal a chaos token, exhaust Olive McBride: Reveal 4 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the rest.
You must invest yourself in every spell. Sometimes literally.
Aurore Folny
The Feast of Hemlock Vale Investigator Expansion #97.
Related Cards
- Olive McBride: Will Try Anything Once (Heart of the Elders #197)
FAQs
No faqs yet for this card.
Reviews
I had both in my Kōhaku deck, and there is really no "either/ or". Take both, they combo well together. Besides: the Rot Rod is really strong, but requires a non-elite enemy on the board. Olive can be used as well, when the Rod is offline.
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Susumu
· 363
I guess you missed the point of my "review". I'm not saying ppl should not get Olive, I'm saying the current ruling on Rod is broken and the card have no place being a much better token enabler than a 2XP card designed with that specific intent.
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DakonBlackblade
· 4
I made a couple reviews (on the level 2 Rod and "Living Ink") regarding this interaction, too. I agree, it is a strong enabler, probably busted. But I also kind of think, without the Rod, the archtype would still be weak. I had imense fun on my HV blind run with a Kōhaku deck, abusing this, but of course, it's something to do once and move on, otherwise it gets boring. Also, the level 0 version is much weaker than the level 2 on it's own (though sufficient as a nested token pull manipulator), but also can be put only once into your deck, which makes it less consistent. Olive can be used on other cards as well, like "Voice of Ra", and the double "Ritual Candles" to make Curses 0 and Blesses +4 (and the "Occult Reliquary" to hold them both aside a Rod) are imho equally busted in this build.
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Susumu
· 363
What this package, I mean Rod, Olive AND Candles, not one without the others, does, is making binder fodder cards like the Innsmouth Spell assets or maybe even "Song of the Dead" strong cards.
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Susumu
· 363
I updated foobar's excellent jsfiddle from their Olive McBride (0) review to include Olive McBride (2) as well. You can play around with the chaos bag to see specific values. However, to summarize:
- Olive McBride (0)'s weakness was that she was often not worth it. If you were up by 2-4 on a skill test, which is common on Standard difficulty, Olive's ability would often lower your chance of success. The same is also true if you were even (up 0) on a skill test and didn't have Father Mateo's auto success on Elder Sign to save you.
- Olive McBride (2) does not have that weakness. Using her ability raises your chance of success for almost any chaos bag and skill value, sometimes up to 10-20% more.
Even without considering token-hunting shenanigans (Elder Sign for Father Mateo, Skulls for Jim Culver, Bless/Curse in general), Olive McBride is a considerable upgrade just for passing skill tests, and should be prioritized accordingly.
Amazing, I was terribly sad that it wasn't accessible anymore. One thing, it asks for a login at the moment when I click on the link
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Valentin1331
· 67730
@Valentin1331 Thanks for letting me know. I don't see a way to make the full-screen view visible without login, so I changed the link to the editor view which should work.
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blackjet3
· 11