Agenda. Stage 1
Forced - After a location is revealed: Put locations from the top of the Woods deck into play above, below, to the left, and to the right of that location.
Forced - When the investigation phase ends: Each investigator at a [Dark]] location must either draw an enemy in pursuit with the highest evade or take 1 horror (cannot be canceled).
Gathering Darkness - Back
Add 1 resource to the current darkness level. If the current darkness level is 6+ and you are playing in Campaign Mode, each surviving investigator is defeated and suffers 1 physical trauma.
Otherwise, perform the following:
- Put each enemy at a Dark location and not engaged with an investigator into the pursuit area.
- Shuffle each unrevealed Dark location along with the top 2 cards of the Woods deck and place them on top of the Woods deck. Flip each revealed empty Dark location to its unrevealed side, discarding all tokens.
- Put locations from the top of the Woods deck into play above, below, to the left, and to the right of each location with an investigator.
- The investigator with the Vale Lantern tests (X), where X is the current darkness level. If they fail, they must choose an enemy in the pursuit area to spawn engaged with them.
Flip this card back to agenda 1a.
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