Treachery. Basic Weakness

Curse.

Neutral

Revelation - Put Disruptive Poltergeist into play in your threat area.

Forced - When your turn ends, if you did not successfully evade an enemy this round: Take 1 damage and shuffle Disruptive Poltergeist back into your deck.

: Evade. You get -2 skill value for this evasion attempt. If you succeed, discard this card.

Juan Manuel Tumburus
The Drowned City Investigator Expansion #128.
Disruptive Poltergeist

FAQs

No faqs yet for this card.

Reviews

So as I understand the rules for evading in the reference book, you can not activate this action if there are no enemies engaged with you. Which makes this kind of a nasty weakness! There will be many turns in this game where you don't have the chance to deal with this, which means it will show up again and again. (Frenzied is similar, but different in the sense that you can use it against an enemy engaged with a different investigator at your location - of cause with the added risk of hitting your friend, especially due to the -2 skill value.)

(un-tabooed) mr rook could be good tech to fish out this weakness when you feel comfortable about your ability to evade an enemy currently engaged with you...