Treachery

Power.

Mythos

Revelation - Attach Dark Bidding to Hunting Horror, even if it is out of play. Dark Bidding remains attached to Hunting Horror if it enters the void.

Forced - When Hunting Horror attacks an investigator: That investigator must take 1 additional damage and 1 additional horror. Heal 2 damage from Hunting Horror. Discard Dark Bidding. (Max once per attack.)

Sabbas Apterus
Return to the Dunwich Legacy #23. Return to The Miskatonic Museum #4-5.
Dark Bidding

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: When I draw Dark Bidding, it instructs me to attach to the Hunting Horror even when out of play. Is this 'out of play' reference intended to only apply when the Hunting Horror is in the Void or is it also supposed to attach while in the encounter deck? A: Dark Bidding would attach to Hunting Horror while it’s in the void. It would not be able to attach to Hunting Horror if Hunting Horror were in a deck or discard pile.
Last updated

Reviews

Just a quick rules question. If you pull this card before the Hunting Horror emerges for the first time, it whiffs, right? As far as I can tell, the Hunting Horror starts in the encounter deck. While he's technically "out of play" while in the encounter deck (I checked), I'm aware of no mechanic that lets you attach a card to another card in a deck.

I only ask because Arkham, as a rule, HATES it when encounter cards whiff; in a "Return to..." set, those occasional lucky breaks for the players are usually revised away... But it looks like here that Matt, whether intentionally or not, may have introduced one!

That's how I play it. I certainly don't see any way to attach it to the horror in the deck — NarkasisBroon · 10
I can't see how this doesn't whiff, my logic was always that even it could attach it wouldn't stay attached given it only prevent detachment from being in the void. — Zerogrim · 290
you could still 'attach' the card virtually. it says you should attach it even if the HH is out of play and in the encounter deck is certainly an out of play area. just set it next to shadow spawns for the time being. it's at least how I play it. — PowLee · 20
@PowLee, I admire your grim ruling with this one! But I've dug more in the rules and I'm more confident that this is a whiffer. The rules say that an attached card MUST be placed "beneath and slighly overlapped by" the card to which it is attached. That's obviously a physical impossibility if the card in question is in a deck. The rules go on: "The “attach to” phrase is checked for legality each time a card would be attached to a game element, but is not checked again after that attachment occurs. If the initial “attach to” check does not pass, the card is not able to be attached, and remains in its prior state or game area. If such a card cannot remain in its prior state or game area, discard it." Clears it up for me. — Mordenlordgrandison · 446
I don't know. For me this is still unclear. Since the card states "even if it's out of play" I would argue that it overrides the normal attachment rules (golden rule). So it remains ambiguous to me and I will continue to grim rule it until MJ says otherwise. That being said, this is an edle case which doesn't happen too often, and the effect of this card is usually quite marginal, so I don't mind it too much. — PowLee · 20
It whiffs. The card must still find it's target to be attached to, even in an out of play area. if it cannot, it is discarded — Adny · 1
FAQ (written more recently than these comments) says it does whiff! Just hit this situation myself. unfortunately, the AI I was using picks up the opposite meaning; hopefully, this comment will help reinforce the real answer! — mrspaceman · 13