Act. Stage 1

Mythos
Clues: 2.
“You have one hour to discover the way out,” your note reads, “or you will breathe in death.”

Timed - Do not advance this act until you are instructed. By the time the agenda advances, investigators must possess the Key of Mysteries and the requisite number of clues. (Beware - If the agenda advanced and you do not meet this condition, each investigator in this group will be killed.)

Anthony Devine
The Labyrinths of Lunacy #7. The Labyrinths of Lunacy #3.

Success… Or Death - Back

Act

If the investigators possess the Key of Mysteries and 2 clues:

You push the key into the lock, and the wall of the chamber opens up, leading into a dark, narrow corridor of corrugated metal and concrete. The whistling of the pipes all around you dampens to a faint whimper.
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The investigators spend 2 clues, as a group. Remove the Key of Mysteries from the game. Resolve Act 2 Setup.


If the investigators do not possess the Key of Mysteries and/or 2 clues:

A powerful, noxious gas spews forth from the vents and fills the room. Your vision grow hazy and you collapse to the ground. "The fate that inevitably awaits us all," a sinister voice explains. Everything goes dark.

Each investigator in this group is killed. (→R1)

Sealed In (Group A)
Sealed In (Group A)

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