Nadia Nimr
Priestess of the Beast

Enemy

Humanoid. Cultist. Brotherhood.

Mythos
Fight: 5. Health: 3. Evade: 3.
Damage: 2. Horror: –.

Spawn - Temple Courtyard.

: Parley. Test (7). You may take up to 3 horror to reduce the difficulty of this test by 2 for each horror taken in this way. If you succeed, add Nadia Nimr to the victory display. If you fail, Nadia Nimr attacks you.

Victory 1.
Priscilla Kim
Guardians of the Abyss #33. Brotherhood of the Beast #3.

Story

Evidence.

Mythos


After an investigator has "found a door marked with blood," read the following (if this task has already been completed, read the following immediately):

Using the key Nadia gave you, you enter the marked residence. To your surprise, there is nobody inside - only the faint stench of rot and aged leather. The basement of the residence is littered with old books, records kept by the Brotherhood and its many agents. They will take some time to peruse, but a lead is a lead.

Remove 1 strength from the abyss. (Group limit once per game.)

Victory 1.
Nadia's faith is shaken. Scared and confused, she finally gives in. "There is only one residence in Cairo they told us to spare," she explains. "None of us know why, or what their connection is to the Brotherhood. All we know is they were not to be disturbed." She hesitantly gives you a small brass key. "… So maybe it's time to disturb them. The building's door is marked with lamb's blood."
Guardians of the Abyss #33.
Nadia Nimr
The Priestess's Evidence

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