Agenda. Stage 1

Mythos
Doom: 9. Clues: –
In order to mend time, you must traverse the maze of winding pathways to rescue those trapped within Tindalos, then reconstruct the significant events of Thomas and Mary's journey.

Forced - When a Scientist asset would be defeated: It is abducted instead (set it aside, out of play).

Adam Doyle
Machinations Through Time #2. Machinations Through Time #2.

Time Bends - Back

Agenda
Traveling through time may cause unintended consequences...

If the Anomalies in Spacetime story card is in play:

Place 1 horror on a River Docks location, as anomalies. Then, add 1 anomaly to each location with an anomaly.


If the Mob Troubles story card is in play:

Flip it over. Shuffle all 3 set-aside Sheldon Gang enemies into the encounter deck. If the Present Tick-Tock Club is in play, spawn the set-aside Old Sadie Sheldon enemy at it.


If the Unspeakable Abomination story card is in play:

Flip it over. Spawn the set aside Tyr'thrha enemy at Tindalos.


If the A Bitter Rivalry story card is in play:

Flip it over. If you are playing the past era, spawn the set-aside Edwin Bennet enemy at the lead investigator's location.

No image

FAQs

No faqs yet for this card.

Reviews

No review yet for this card.