Agenda. Stage 1
Mythos
Doom: 9. Clues: –
In order to mend time, you must traverse the maze of winding pathways to rescue those trapped within Tindalos, then reconstruct the significant events of Thomas and Mary's journey.
Forced - When a Scientist asset would be defeated: It is abducted instead (set it aside, out of play).
Adam Doyle
Machinations Through Time #2. Machinations Through Time #2.
Time Bends - Back
Agenda
If the Mob Troubles story card is in play:
If the Unspeakable Abomination story card is in play:
If the A Bitter Rivalry story card is in play:
Traveling through time may cause unintended consequences...
If the Anomalies in Spacetime story card is in play:
Place 1 horror on a River Docks location, as anomalies. Then, add 1 anomaly to each location with an anomaly.
If the Mob Troubles story card is in play:
Flip it over. Shuffle all 3 set-aside Sheldon Gang enemies into the encounter deck. If the Present Tick-Tock Club is in play, spawn the set-aside Old Sadie Sheldon enemy at it.
If the Unspeakable Abomination story card is in play:
Flip it over. Spawn the set aside Tyr'thrha enemy at Tindalos.
If the A Bitter Rivalry story card is in play:
Flip it over. If you are playing the past era, spawn the set-aside Edwin Bennet enemy at the lead investigator's location.
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