Agenda. Stage 1
Mythos
Doom: 3. Clues: –
You arrive in Innsmouth and immediately set to work asking the townspeople if they’ve seen your Dad, the place in the photograph, or the man in the derby who dropped off the photo.
Forced - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and shuffle a random set-aside Monster enemy into the Leads deck. Then, if there are no set-aside Monster enemies, advance to agenda 1b.
Cyril van der Haegen
Red Tide Rising #42. Red Tide Rising #2.
Too Many Questions - Back
Agenda
You’re used to people turning you down and pushing you away, but for some reason, the locals here are even more upset at your prying questions than you could have expected. The last person you speak to is a man who reeks of fish, with pale, sickly skin and strange ridges across his neck. Next thing you know, you are being followed everywhere you go, and the lot of them don’t look all too friendly.
Spawn the set-aside Angry Mob enemy at Innsmouth Square, exhausted.
Place 1 clues on each Suspect enemy and Hideout location in play.
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