Lobby - Back
The entrance to the Silver Twilight Lodge is guarded. You cannot enter the Lobby.
Lodge Gates gains: ": Parley. The guards recognize you from the Meiger estate and let you pass. Reveal the Lobby."
Lobby
We’ve Been Expecting You
Location
Lodge.


Lobby - Back
Lobby
Members Only
Location
Lodge.
Forced - After the Lobby is revealed: Place 1 random set-aside key on it.


Lodge Catacombs - Back
The door to the catacombs is locked. You cannot enter the Lodge Catacombs unless you control at least 1 (///) key.
Location
Lodge. Sanctum.
Forced - When Lodge Catacombs is revealed: Put the set-aside Inner Sanctum and each of the set-aside Sanctum Doorway locations into play.


Lodge Cellar - Back
Lodge Cellar
We’ve Been Expecting You
Location
Lodge.
Forced - After the Lodge Cellar is revealed: Place 1 random set-aside key on it.


Lodge Cellar - Back
The rear entrance to the Silver Twilight Lodge is hidden. You cannot enter the Lodge Cellar.
Lodge Gates gains: " Investigators at the Lodge Gates spend 1 clues, as a group: Reveal the Lodge Cellar."
Lodge Cellar
Members Only
Location
Lodge.


Lodge Gates - Back
Lodge Gates
We’ve Been Expecting You
Location
Lodge.
Enemies cannot spawn at the Lodge Gates.
: Resign. On second thought, maybe coming here was a bad idea.


Lodge Gates - Back
Lodge Gates
Members Only
Location
Lodge.
Enemies cannot spawn at the Lodge Gates.
: Resign. On second thought, maybe coming here was a bad idea.


Lounge - Back
Location
Lodge.
Forced - After the Lounge is revealed: Put the set-aside Vault and Library locations into play. Put the set-aside August Lindquist asset into play in the Lounge. Place 1 random set-aside key on him.


Master Bedroom - Back
Location
Forced - When the round ends, if there is at least 1 investigator in the Master Bedroom: Place 1 doom on the nearest Silver Twilight enemy.


Master Bedroom - Back
Location
Spectral.
Haunted - Place 1 of your clues on Master Bedroom.


Merchant District - Back
Location
Arkham.
Discard the top 5, 10, or 15 cards of your deck: For every 5 cards discarded in this way, move 1 breach from Merchant District to the current act. Draw each weakness discarded in this way.


Merchant District - Back
Location
Arkham.
Spend 2 resources: Move 1 breach from Merchant District to the current act.


Miskatonic River - Back
Location
River.
: Resign. You take your rowboat back to the shore of the Miskatonic River, leaving the mysterious island behind.


Moldy Halls - Back
Location
Witch House.
Haunted - Lose 3 resources.


Unknown Places - Back
- H. P. Lovecraft, The Dreams in the Witch House
Moldy Halls
Earlier Tonight
Location
Extradimensional. Witch House.
: You request aid from your past self. Each investigator at this location may return 1 card from his or her discard pile to his or her hand. Each investigator who does so remembers that he or she "meddled with the past." (Group limit once per game.)


Office - Back
Each Silver Twilight enemy in the Office loses aloof.
Location
Each Silver Twilight enemy in the Office lose aloof.
Forced - If you reveal a , , , , or symbol while investigating the Office: Place 1 doom on the nearest Silver Twilight enemy.


Office - Back
Location
Spectral.
Haunted - Choose and discard a card from your hand.


Cosmos - Back
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Location
Otherworld. Void.
Cosmos - Connect in a direction of your choice.
Forced - After you enter Pathway into Void: You must either discard 1 card from your hand or take 1 damage.
Remove 1 resource from the scenario reference card: Move Pathway into Void to any adjacent spot, placing an empty space in the spot it previously occupied. (Group limit once per round.)


Unknown Places - Back
- H. P. Lovecraft, The Dreams in the Witch House
Location
Extradimensional. Miskatonic.
After you successfully investigate Physics Classroom by 2 or more: Discover a clue at another revealed location. (Limit once per round.)
Or a place where higher learning is shackled?


Rivertown - Back
Location
Arkham.
Choose and discard a card from your hand: Move 1 breach from Rivertown to the current act, +1 additional breach for each icon on that card.

