Skids, the hyperactive irishman

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

blakink · 129

Hi everyone!

I've just finished The return to Carcosa with this deck and it was quite impressive tode go throught almost every scenario without any particular problem (except for the last one).

The good point of the deck is to have on average 5 actions per turn thanks to Leo and Skids ability. You'll get deeper in action economy by using the side cards like quick thinking, elusive, lone wolf think on your feet.

Concerning skill cards, I tried to use well prepared inmet combination with physical training and hard knocks as a replacement and it works very well.

The mispoint here is inteligence but the lockpicks are still the best way for rogue to investigate so I decided to let this «fail» into my deck construction. Therefore the gameplay, is really dependent on the lockpicks and thats the main reason why I play backpack (7 objects and 2 backpack seems reasonable enough to be tested).

Path of levealing:

  1. Charon's
  2. Flash light --» lockpicks
  3. Hard knocks --» Hard knocks 2xp
  4. Physical training --» physical training 2xp
  5. Unexpected courage --» well prepared
  6. Think on your feet --» think on your feet 2xp
  7. Another day another dollar,
  8. THompson 45 --» Chicago typewriter
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