Nobody likes a know it all...DWL

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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GodEmperorDoom · 1

This is the Daisy deck I am taking through DWL, she's really only designed to do one thing and that is kill all the clues, and maybe kill some other things. The initial build of this deck is somewhat risky, but seems well suited for taking Extra Curricular activity as the starting scenario. She has some stupid tricks mostly centered around Mythos deck manipulation with Alyssa, Scrying, and Ward of Protection. She can get kind of fighty, or if the stars are right blast something for 4 damage with "I've got a plan!"... Daisy should know that discretion is the better part of valor, but she's got minimal avoidance.I might need to look into hedging that particular weakness with upgrades.

[Spoilers ahead!!!] [Spoilers ahead!!!] [Spoilers ahead!!!] [Spoilers ahead!!!]

Scenario 1a Aftermath [Mythos 101]

Daisy blew up a Yithian Observer in one action that was pretty cool, other than that she found a bunch of clues avoided exploding herself with Beyond the Veil (I swear I always draw it on her at the worst possible times, and forget that camping around in discard locations isn't really wise in this scenario) I decided Moonlight Ritual was too cheeky and Arcane Studies really isn't needed. I brought in two Pathfinders because it offers some decent utility and should at the very least keep the ever obnoxious pit boss off my case in the next scenario.

Scenario 1b Aftermath

This scenario was rough for this deck. It would have been far less stressful if I had remembered to aggressively mulligan for an ally, but I went with an investigation heavy setup and it nearly cost Daisy dearly. Had it not been for a clutch evade from Mind over Matter on Spheres of Terribleness. I got to experience the full frustration of the Nomnomicon in which it does nothing for several turns and then you start drawing elder signs like crazy. I gave Daisy that Armitage fellow got for the interlude, it should help stabilize her economy. Pathfinder was really really good, I thought going for two of them was heavy handed, but it did work so I feel better about it.

Scenario 2 Aftermath

Daisy loves this scenario, it has all of the things she is good at and few of the things she isn't good at. She actually handled losing Zoey early with ease thanks to Pathfindering her way all over and blasting the Hunting Horror into oblivion twice. Dropping "I've got a plan" because Disc is more reliable at dealing with dumb enemies.

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