Mark Multiplayer

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Sophie Harrigan’s Guide to Playing the Soldier 943 756 39 1.0
Inspiration for
None yet

Sigarda · 2

Notes for self but also decided to post this because i took many inspirations from other mark decks here, these descriptions are mainly for myself to remember, note down for future edits and see the comments

pain killer and pipe combo place health/horror on true grit and something worth fighting to heal self and trigger draw opted to not use this since its a multiplayer deck, i want to slot heal others i may add pipe and pain killer combo with healing others, ill need to test it later

will slot x2 elusive if i can balance out his resource starvation since i just added more than just emergency cache for resource gain(act of des and clean them out)

base deck(may try/add back) guard dog, beat cop, venturer, dodge, first watch, let me handle this, teamwork, safeguard, Alice luxley(combo with evidence (2 enemies) and scene of the crime)

i think stubborn detective is best random weakness for Mark

upgrades (work in progress) x2 ever vigilant must get stick to the plan (maybe? expensive) (maybe upgrades?) x2 any hand guns with bandolier, extra ammunition, armor of ardennes/bullet proof vest, elder sign amulet, grete wanger, first aid, kerosene, police badge, i've had worse, evidence, lesson learned, beat cop, emergency cache, extra ammunition, charisma, backpack

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