Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Jim Culver's Smooth Jazzy Night with Friends (2 player) | 0 | 0 | 0 | 2.0 |
Wrathburn · 3157
CONSISTENCY is the name of the game. I want to be passing 75%+ of my skill checks.
Combat is not going to be my focus, but I want to be effective at it when I attempt.
DECK GOALS
- Very consistent skill checks
- Rapid clue collection
- Ability to dish out damage when needed
- Every 2 turns, Scry the top of the encounter deck to make it more manageable
PILOTING: Get the clues as fast as possible, then help clear out enemies to accumulate as many VP as possible before completing the scenario. Stick close to a tank so he can engage enemies for me
NOTE: As soon as I complete Strange Solution, swap it out for something else
Potential Cards:
- Clarity of the Mind
- First Aid
- Liquid Courage
- Guard Dog
- Elusive
Potential DROP cards:
- Flashlight
- Strange Solution
2 comments |
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Jan 17, 2017 |
Jan 17, 2017
Thanks for your comment. I was thinking about the exact situation you brought up during my deck building process. My thought process was that I wanted to have more cards that can heal Horror, so I increase my odds of drawing those cards during a scenario. I played with the deck last night and it works really well. But I am going to try your suggestion of putting in Guts instead of Fearless. With the cantrip that Guts offers, I should be able to draw into Jim's Trumpet more consistently and have a similar effect during the game that Fearless would offer, but with more Willpower pips from Guts. We'll see how it goes. |
I'm not sure I see the benefit of Fearless in this deck, given that Jim's Trumpet will be healing your horror. If you need the icons, wouldn't Guts be a better choice? If not, wouldn't Manual Dexterity be better for some of the treacheries?