Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Salaf · 383
TEACHER DECK?
The “Teacher Decks” are meant to provide an easy to explain decklist for an experienced player, with a full collection(up to the Edge of the Earth release), to give to a new player to show teach the game with.
Note that these decks aren’t super optimized or efficient like many of the decklists around here. That’s because it would defeat the point of these teacher decks. I’m just giving a solid platform to learn the game with.
It can be hard enough to learn the ins and outs of this game, lets not make it harder on ourselves by getting ahead of ourselves shall we?
These will generally include an overview of the deck, what it should be teaching, and some suggestions and thoughts on upgrades for the deck.
OVERVIEW
The poster child of being a generalist, this deck uses all the fundamentals of play, with the exception of actions on cards. Highest recommendation for a new player to play, due to easy exposure to all facets of play.
UPGRADES
I suggest starting with Scrapper(3) and Plucky(1/3) to pair with Dark Horse.
Next get Ice Picks(1/3) is very helpful to flexibly boost Duke, and a chance encounter(2) to revive Duke if needed.
Grisly totem(3) being cheaper can make it less awkward to play, and returning skills on botched tests can be useful.
Alter Fate(3) could be useful to get rid of a nasty card that lingers.
- Grisly Totem (3)
- Ice pick (1/3)
- Scrapper (3)
- Plucky(3)
- A Chance Encounter (2)
- A test of will (1)
- Alter Fate (3)
- Fortune or Fate (2)
- Lucky! (2/3)
- Stroke of luck (2)
- Expeditious Retreat (1)
- Survival instinct (2)
- Unexpected Courage (2)