The Jim Culver Plays Venice

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

mrspaceman · 13

This deck played in a group of four through a stand-alone of Carnevale of Horrors. The group won on its first attempt with only one fatality (we will remember Joe Diamond fondly).

What worked well

  • Voice of Ra was a good boost to purchasing power in the starting hand. It counter-acted Indebted weakness which I selected randomly. Resources were not a big problem during the game, but a treachery cleared Jim out at one point; this is a good reason to keep VoR.
  • Ritual Candles worked well with the ability to make a skulls less bad
  • Rite of Seeking proved effective
  • Blur got a shot and worked well
  • Jim's Trumpet came out in the first round so got a good few activations: it was never too critical but it was nice to have the pressure off.

What could've gone better

I found that I didn't have much in the way of card draw: my hand was empty most of the game and I didn't get to use or even see a lot of the cards in the deck.

Cards not seen:

  • Grounded
  • 21 or bust
  • Burglary
  • Dark Prophecy
  • Dodge
  • Emergency Cache
  • Song of the Dead

Cards seen late on and not used or sacrificed for skill tests

  • Nkosi Mabati: appeared late in the game but resources were low after an encounter deck treachery cleared Jim out of resources
  • Lone Wolf: appeared late
  • Familiar Spirit: sacrificed on tests, it didn't seem worthwhile to play this card for the slot as the slots were not in danger of being full and health/sanity were OK.

Ideas for improvement:

This character is obviously support for others. Maybe a way to heal damage from investigators would be good, to complement the Trumpet. Also, some mechanism for additional card draw would be important; cycling the deck is not a big problem because of the trumpet.

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