Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
mrspaceman · 13
This deck played in a group of four through a stand-alone of Carnevale of Horrors. The group won on its first attempt with only one fatality (we will remember Joe Diamond fondly).
What worked well
- Voice of Ra was a good boost to purchasing power in the starting hand. It counter-acted Indebted weakness which I selected randomly. Resources were not a big problem during the game, but a treachery cleared Jim out at one point; this is a good reason to keep VoR.
- Ritual Candles worked well with the ability to make a skulls less bad
- Rite of Seeking proved effective
- Blur got a shot and worked well
- Jim's Trumpet came out in the first round so got a good few activations: it was never too critical but it was nice to have the pressure off.
What could've gone better
I found that I didn't have much in the way of card draw: my hand was empty most of the game and I didn't get to use or even see a lot of the cards in the deck.
Cards not seen:
- Grounded
- 21 or bust
- Burglary
- Dark Prophecy
- Dodge
- Emergency Cache
- Song of the Dead
Cards seen late on and not used or sacrificed for skill tests
- Nkosi Mabati: appeared late in the game but resources were low after an encounter deck treachery cleared Jim out of resources
- Lone Wolf: appeared late
- Familiar Spirit: sacrificed on tests, it didn't seem worthwhile to play this card for the slot as the slots were not in danger of being full and health/sanity were OK.
Ideas for improvement:
This character is obviously support for others. Maybe a way to heal damage from investigators would be good, to complement the Trumpet. Also, some mechanism for additional card draw would be important; cycling the deck is not a big problem because of the trumpet.