"Skids" O'Toole (FFG Starter Decklist)

Card draw simulator

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restlesshead · 307

From Arkham Horror: The Card Game Investigator Decklists, v7:

“Skids” O’Toole Strategy Tips

“Skids” is a well-rounded character who is decent at combat, evasion, and investigation. Your investigator ability and weakness both require you to have resources, so keeping a high quantity in your resource pool is usually a good idea. You can generate extra resources by making judicious use of Burglary and Emergency Cache, or simply by taking a “Gain 1 resource” action whenever you’re unsure what to do.

Because “Skids” has high agility and decent combat, you have the option of deciding whether to take enemies on through brute force or avoid them altogether. It is usually best to decide based on the enemy in question—fight enemies with high evade values and evade enemies with high health and fight values. As you have quite a few weapons in your deck, don’t be afraid to take a guns-blazing approach when you have to!

Extra actions are your most powerful tool as “Skids.” Between Leo De Luca and your investigator ability, you may have as many as 5 actions in a single turn. Save your resources early on to play Leo and your other assets, but mid to late game, spend your money and use your extra actions to take out enemies, investigate locations, or move to right where you need to be.

Your low willpower means you are likely to succumb to many of the encounter deck’s tricks. If you’re feeling swamped, On the Lam is your panic button. The ability to essentially ignore all non-Elite enemies for a whole round is extremely potent. Use it to take move or investigate actions while engaged with enemies, or to engage enemies away from your allies without fear of reprisal. Using this event at the right time can mean the difference between defeat and success.

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