Card draw simulator
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None. Self-made deck here. |
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None yet |
Ville · 65
A deck digging deck were at scenario 2 will enable the player to reuse flamethrower again and again. Actions spent on deck digging will be earned back from passing skill test with help of skill cards.
Fight: This deck has few weapon were you have to mulligan and deck dig to get weapons. At scenario 2 youll be able to combo flamethrower with well maintained and magnifying glasses (1) to discard and replay it.
In the thick of it: - 2 health, at scenario 2 youll have enough xp to get flamethrower and well maintained for the fight combo.
Fast drawing deck: Fast drawing deck with cards like feed the mind, preposterius sketches, jeremy kirby (even cards) and 11 skill cards that let you draw one card.
Skill cards: Beeing a fast drawing deck means youll have alot of cards in your hand. Having alot of skills means you can use the skill cards instead of having to take actions to improve your stats.
Treacheries: Deducation aswell as other skills will make Rolands trechery easy to get rid off. If possible try to save at least one deducation for the treachery. Psychosis basically youll loose actions if you have to discard it.
Mulligan: Go for weapons and none skill drawing cards to start dig through your deck to find the ”gem” cards as fast as possible. Also go for Magnifying glases or well maintained at scenario 2.
Xp focus: flamethrower (remove machete), well maintained/magnifying glasses(remove skills)
Option xp: extra ammo(Remove skill)ever vigilant (remove skill), stick to the plan, emergency cach (3) - cost lot of xp but you get a slimer deck and start whit some great cards
skill improved cards - less xp and pretty good improvements for cards that you likely will use
Something worth fighting for/elder sign amulet/spiritual (remove emergency cache/skills) - if you feel you have to little health/sanity
Safeguard (remove skill) - get back those actions youll need to dig your deck