Darrell, on his own except for all of the clues (36XP)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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DerBK · 1510

This is my Darrell deck, built around dropping difficulties to zero and hovering up clues in a monstrous pace. Played him alongside Rita in Innsmouth. Sadly he drowned in the caves under the lighthouse, but that shouldn't take away from how insane this deck is.

This deck packs a disgusting amount of action compression when it comes to clues, the only times you will spend an action on just a single clue will be when you just want to get a Winging It into your discard... and you don't have a Deduction or Shed A Light at hand. Otherwise you are barely spending more than an action on cleaning up a location. Even locations with 4 clues on them can just be emptied by using Winging It or Keyring together with Deduction or Shed a Light.

It's all being held together by a recursion engine built around True Survivor. TS can recur Resourceful (which will get TS back) and two other Innate skills. Quick Thinking allows getting the action spent on TS back and On Your Own (almost) pays for TS. What you end up with is being able to spend a resource each turn to do whatever the third Innate skill you return allows you to do: Dig for cards (Eureka), drop difficulties (Gumption), find more clues (Sharp Vision) or recur something else (Resourceful).

This allows you to make sure that you get your key assets into play and to always have a Shed A Light in hand when you need it.

It's frankly a very silly deck that reeks of old untaboo'd Rex bullshit. Except now you are no longer dependent on oversucceeding, you are just auto-successing your way to victory.

Exploit Weakness together with Improv Weapon and Barrier also give the means to wipe any non-Elite from the board as long as it has either 3 or less fight or evasion.

You are sort of locked into On Your Own with this deck though. I don't think there's another way of paying for all those True Survivors and various other events. Conveniently most of them cost 2 or less. And thanks to Salvage you can sometimes even use OYO to pay for your assets. So all resources you have can go towards setting up your assets and towards whenever you need to play multiple events per turn.

Finally a quick word on Versatile. I really like what Quick Thinking does for this deck and i think it's worth the deck increase to have the option to recover the action spent on TS. You draw a solid amount of cards, can filter through the deck with Eureka and do get a headstart on available cards through Short Supply. So going up by 5 cards doesn't seem impactful in practice at all.

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