Card draw simulator
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None. Self-made deck here. |
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dlikos · 151
The "return to hand" rogue build, which is what I believe Winifried was intended to be, so I haven't tweaked very far from the starter pack build... the goal is to get your key events to return to your hand after each use. It is an expensive build, so I have changed out the typical rogue lockpicks for the thieves tools.
The upgrade tree is very optimistic. I have included much more than probable in the side deck, so focus on the events that fill any holes left by your teammates first. Chuck Fergus will really help with the resource cost of these events so perhaps focus on getting him into your deck early.
Another Day, Another Dollar is another possible solution to reliable resource generation, but the VP cost might slow your deck growth down. I would only consider it if you have a really fat first or maybe second scenario.
The weakness is obviously the low Will. She will struggle mightily in high will or critical will campaigns (which unfortunately are most of them) but she is fun to play and the Mash helps as well as Unexpected Courage and Guts. I would not drop those cards for your Fergus add ins...
For the 2 cards spaces needed, I would read the team and decide if your most important role is enemy mitigation or clue gathering.
Charon's Obol could always be considered as a VP boost as well... if you are into that kind of risk. (Avoid in Dunwich Legacy... I'm looking at you Essex County Express)
I love getting comments, suggestions, or reports on how it worked for you...
You Handle This One x 2 for the Sneak Attacks (also remove from Side Deck) make this deck a little bit safer and decrease the extreme VP count