Daisy Walker Standalone 29xp

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

GrayV · 1

This is an attempt to craft a deck strong enough to get through the Guardians of the Abyss.

This Daisy is intended to be paired up with 29 exp Mark.

It is yet untested - if you have any advice on what to improve feel free to comment, I have 2 cores, Danwich through Circle Undone (no returns) and all starter decks.

Core ideas:

  • Tomes: Old book of lore for card draw; Pnakotic manuscripts to fight against chaos bag; Necronomicon to help with the game state (card draw, help with tests, free clues or damage); knowlegde is power to play book effects from the hand.
  • Allies: Miskatonik funding to get additional slots; Whitton Green to search for tomes and boost int and will; Millan for economy and boost to int; Library docent for spent book recursion; calling in favors for library docent recursion;
  • Skills: Deduction for additional clues; Enraptured for fast secret charges replenishment.
  • Pathfinder and death XIII as helpfull tools for traversal and investigation;
  • Quantum flux to reshuffle the discard if some important piece gets there.

Economy: I wanted to condense all of economy with investigate actions so:

  • Non taboo Millan gives money for each clue;
  • Burning the midnight oil and cracking the case give money for investigation as well;
  • Library docents help save on book costs; calling in favors help save on allies.

Deck protection:

  • Deny existence to cancel unwanted effects of failed tests or enemy damage; Forewarned and ward of protection to cancel cards/ revelation effects outright;
  • Logical reasoning for horror healing (reliyng on Mark's Hallowed mirror for help with damage healing).
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