Droppin' curses and clues

Card draw simulator

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Derived from
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Cosmic · 14

Trying out a Curse/Clue-drop hybrid in a 2player run of EOTE as the primary cluever.

Main idea is to update the grimoire to allow playing of insights fast and at 1 cost less. Some of these are already 0 cost but the free action gained from playing fast is super useful. The crystallizer will help us early in the campaign to get more value from our events by allowing us to commit them. Once we get enough experience, we can get the engine running with quick study and look into press pass for more actions each turn.

Research notes since as we cycle through our deck pretty fast, we may want to actually start dropping the clues instead of adding curses. This will help investigate the higher shroud locations.

I opted for Whitton instead of Maleson simply because we might need the extra book to pass these tests reliably with curse + frost tokens. Could go Milan but the resource curve of our deck is already pretty low and we will be gaining a good bit of money with faustians + favor of the moon. She will also help find our necessary books if we can't hit it. The spare librarian is there to guarantee ideally find the upgraded grimoire.


Edit: After playing the campaign out with this deck, I had an absolute blast. With proper setup, it feels very powerful to gain back actions normally lost from dropping clues through Press Pass and fast insights. Having insights that draw cards/gain clues fast is extremely powerful! The final version of the deck can be found below: https://arkhamdb.com/deck/view/4373405

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