Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Rayeneth · 1
The point of this deck, which is a work in progress, is to fail tests for card draw via track shoes and using heavy furs to mitigate bad tokens. DES, Drawing Thin, Rabbit's foot along with a large number of slot-less assets allow for you to get to a very thin deck that allows for frequent dynamites, cycling specific cards via resourceful/scrounge and eventually killing enemies through counter punches while moving/investigating, using a red-gloved man to soak the AOO's and finishing him off via spirit of humanity to generate action economy + resource generation. Teamwork, sacred covenant and motivational speech to pass on the economy.
Might use contraband/extra ammo as ways to compress actions further to allow for very large "Eat Lead!"(2)s that allow for self heals via star sign. At a Crossroads is there to supplement card draw when needed or gain actions once your card draw engine is up.
Action economy is low, so Ever Vigilant is there to compress actions. Tetsuo + badge exists for when you have nothing better, and 2 relic hunters can allow for 7 turns saved up for when you've got nothing better to spend actions on.
As an aside, I found an infinite combo with badge/take heart/versatile:contrabandx2/eat lead 2, thompson 3, galvanize. that works once you can draw your entire deck by using contraband until you have 2x the token bag number of ammo and using eat lead via a galvanize attack with contraband to refill after, where you choose auto-fail to benefit from take heart and drawing/playing badges. It assumes you have a threat area random basic weakness and rookie mistake not being an issue because ward of proteciton can block the horror until it cycles itself. Technically this is action positive as well, but fractions of an action only.