Agnes on Expert (see Roland on Expert)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Agnes on Expert (see Roland on Expert) 3 2 3 1.0
Inspiration for
None yet

Wbarobinson · 486

This deck is only for expert play on Night of the Zealot. It is terrified of the chaos bag. Generally, NotZ requires 10 clues. On hard you need the following tests at the following rates +4>11. +3>13. +2>17. +1>28. On Expert you need +4>13. +3>16. +2>23. +1>45 tests.

NotZ regularly has 1 shroud locations that Lantern can exploit, bringing the success rate to All but Tentacles (ABT). NotZ similarly has 2 shroud locations that Flashlight can exploit for ABT. Gravedigger is for those pesky Lock Doors. It might seem expensive, but even when there is no Locked Door, you are getting a guaranteed clue on shroud 4 for 1 draw, 2 resources, and 2 clicks. With something like Right of Seeking you need dumped cards to up the Intellect, 4 resources to play it, a draw, a click to play and a click to use. In all likelihood, you wont get to use all the charges and it wont do you much better than the shovel. With locked door, its game over.

Normally Agnes wants to use Shriveling, but on expert with retaliating monsters and high failure rates, she is better off just smashing a lantern on their head, and taking horror in 1 or 2 phases. That is why we need Forbidden Knowledge and Painkillers to reliably ping the enemy for 1. Clarity of Mind is there to keep us from going to 0.

Ward of Protection is too good, it reads deal damage and don't die to skill tests. Stray Cat is a cheap get out of jail free. Astral Travel and Cunning Distractions are expensive get out of jail, but because you are running 2 Forbidden Knowledge, 2 cache and none of those Shriveling/Seeking spells, life is good.

For tougher baddies and complementary clue gathering, see my Roland on Expert (See Agnes on Expert) deck.

3 comments

Jun 11, 2018 Rancord · 1624

Can you explainwhat the rates mean? I do not understand it unfortunatly

Jun 11, 2018 Wbarobinson · 486

E.g. 11 tests at +4 gets you 10 clues on Hard. The rate at which you get clues is dependant on your modifier (your skill vs skill test difficulty) and the difficulty of the campaign. In Expert mode, being +2 and looking for 10 clues means taking 23 actions. On hard it is only 17, so that means expert require that you spend 2 additional full turns getting clues. That makes auto-success clues like Drawn to the Flame, way better, for instance.

Jun 15, 2018 Rancord · 1624

thank you,