Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
HungryColquhoun · 22120
Hurting for Clues

This series provides 10 playtested decks using the Chapter 2 Core and new Starters, with each deck compatible for two player with at least 7 others (and working well at high player counts). Here Daniela uses Stalk Prey to spawn enemies, Lesson Learned and Detective Sherman to exploit those enemies for clues, and then Hunter's Instinct to recycle events. Oh, and she also still Sledgehammers bad guys into meaty paste (yes I did use "sledgehammer" as a verb...).
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Series Decks
| Mystic | Rogue | Guardian | Survivor | Seeker |
|---|---|---|---|---|
| Marie | André | Tommy | Miguel | Carolyn |
| Dexter | Trish | Daniela | Izzie | Joe |
At a Glance
Stats Clue-finding: ★★★☆☆ Consistency: ★★★★☆ Enemy Management: ★★★★★ Encounter Defense: ★★★★☆ Survivability: ★★★★★ Simplicity: ★★★☆☆
Overview
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The Sherman tank: This deck is designed to incentivize dealing with enemies. Stalk Prey is used to spawn an enemy in and get a clue and a card for doing so (definitely a target for your opening hand), then if you draw a card with an enemy engaged (provoking an AoO) you get more clues with tanky Detective Sherman and Lesson Learned. You can then punish this AoO with your ability using Sledgehammer, even using the ability if you so choose - which comes in at a 9 test with Sherman. Hunter's Instinct gives further benefit from bad guys, recurring events such as Lesson Learned and Stalk Prey, or resource economy like Emergency Cache.
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That survival instinct: Daniela makes a lot of use out of her survival pool, using Same Old Thing to discount events, Extra Rations for healing, and then Do-or-Die for added recursion of assets or events. All of this gives a nice contrast to true blue Tommy!
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Super soaker: Detective Sherman (and before Sherman, Rookie Cop) provide horror soak, with one copy of Canteen meaning you're not reliant on Sherman alone to keep sane. Extra Rations keep Sherman healthy and makes In Harm's Way almost harmless. Sherman or Rookie Cop can soak for other investigators, letting you tank AoOs aimed at them to punish with a attack. In addition to enemy attacks, if you soak damage from treacheries with Sherman this also can provide a clue.
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Consistency: There's a 93% chance of drawing either a weapon or Right Tool for the Job in a hard mulligan. This is reasonable consistency, especially with further card draw from Overpower and Stalk Prey, and from drawing a card with an enemy engaged to punish with your ability. For clue finding consistency, "Make 'em sing" helps support.
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Encounter deck: The saving grace of this deck is Scrape By which allows Daniela to pass any test should she need to. Being able to recur this with Do-or-Die adds robustness. While other encounter options are a little thin on the ground, having one which is very strong convinced me to provide a 4 ★ encounter defense rating.
Thank you: 5argon and their thumbnail tool; Valentin1331 for his support over the years; the community creators of Arkham.Build (Felix), Arkham Cards (zzorba) and ArkhamDB (kamalisk) - linking their Patreons!
Campaign starter and planned progression
If not playing with Tommy, you can replace an Overpower with a second copy of Right Tool for the Job if you choose. 0 XP deck is below (and link here):
A recommended order of purchases/upgrades is:
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1 x Machete → 1 x Sledgehammer
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1 x Rookie Cop → 1 x Detective Sherman
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1 x Machete → 1 x Sledgehammer
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1 x Rookie Cop → 1 x Detective Sherman
Post-19 XP suggestions are:
Explain Yourself!
The new starter decks added some really interesting event support for Daniela (including card draw and clues from Stalk Prey), with more clue support from allies as well. I wanted to capitalize on these events and also use recursion tech such as Hunter's Instinct. Clue tech really rounds Daniela off nicely, as she hits hard already for me there's a sense of diminishing returns in more damage capability.
In terms of what's missing, there's Bounty - but with Same Old Thing and Emergency Cache (which you can recur) you're wealthy enough (no Logan on a similar train of thought). If you're not also running Tommy, you could run a second copy of Right Tool for the Job, but equally it's not going to transform the deck. Scene of the Crime is alright, but I like all the other clue options - e.g. "Make 'em sing" - even more. While you could say 8 suitable events is low for Hunter's Instinct, in practice I think this works - especially as you can loop a single event over and over.
Compatability Matrix
Everyone likes a good matrix! Below are all the decks that are compatible at two player using one Chapter 2 Core and one 2026 Starter Deck set:
For higher player counts I've not 'compatabilized' the basic skills (Overpower, Manual Dexterity, Guts, Perception and Unexpected Courage). There are only 4 copies of each in the Chapter 2 core, enough for any two decks. If playing 3+ players and there's a clash, you can either:
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Swap with an appropriate level 0 class skill which that deck can use (e.g. On the Brink for Unexpected Courage).
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Swap with a class event or asset with matching or similar symbols (e.g. Working a Hunch for Perception).
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Swap with a different underused basic skill you still believe would be useful for the deck (e.g. Guts for Unexpected Courage).
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Proxy however you see fit (especially if you own Chapter 1 cards, just use the old school versions and remember the slight difference around who draws the card).
I empower you to do sensible things!
Final thoughts
We've already seen big damage Daniela, so this deck tries something new. I tested this deck on Hard difficulty, and with the Sledgehammer big boost and auto-clues it performed quite well.
As it stands, Guardian with Survivor splash is the only way to run both Stalk Prey and together with all the blue enemy clue tech (Lesson Learned, "Make 'em sing", Detective Sherman). This gives Daniela wild-eyed, hammer-wielding hunter vibes, which is neat and a nice change of pace from Tommy.
Any thoughts - drop them below!
| 10 comments |
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May 12, 2026 |
May 12, 2026
This is covered in the Grimoire 'Limits and Maximums' section (emphasis mine):
In this case the limit is 1, and the game element is per investigator. Cards in your discard pile are out of play (from the Discard Piles section of the Grimoire):
Hands are are also an out of play area (so you can have copy in play, and one in your hand, and you can commit the out of play copy to a skill test if you choose). (I've put some formatting in this comment, not sure if it will display correctly when posted - I'll keep my fingers crossed...!) |
May 13, 2026
I'm a beginner, just starting out with the second season of Arkham Horror: The Card Game. The first time I used the official pre-built deck (Diamond and Trish). In the sewer scenario, facing powerful enemies, we had no choice but to open the floodgates. I felt like I couldn't do much on my own and didn't get to experience the more essential parts of the game, so I started looking for decks built by other players. The second time I used your deck: Trish Spy a Seeker and Izzie MadSkillz. During that run, I realized that once Izzie didn't draw her weapon, it was very hard to deal with swarming enemies. So I definitely do need a fighter. Earlier, due to my own bias, I thought fighters weren't cool enough... I'm planning to use Trish and Daniela for my third attempt. I noticed you also used that pair to defeat the boss. I hope this combination will play more comfortably. So far, I've only played two-handed solo. To play it safe, I'll probably stick with a seeker + fighter combo. I'd like to know if there are other cool or fun two-player combinations. |
May 13, 2026
I think my Joe and Dexter decks are a reasonable combo as well. Dexter upgrades into better Cosmic Flame quite quickly and then that's a very strong weapon which "For my next trick..." proxies as a second copy for (and Joe can do little bits of fighting as well, or evade with Endurance when push comes to shove). Daniela and Trish are the strongest combo for enemy management (as well as Trish being good at clue-finding). I will say the starter decks help a lot with consistency if you wanted to buy more Chapter 2 products. With the Izzie deck I agree without their assets they're much more dead weight, so things like basic drawing actions can be needed to pick up the slack. With the starters they give you Arcane Initiate in Marie's starter deck, so instantly Izzie and the Mystic investigators get dramatically better at finding their spells with Initiate in their deck (though Marie needs her less with her innate card draw). I'll be posting my Izzie/Miguel decks on Friday (spoilers, Arcane Initiate is in that Izzie deck haha!). |
May 25, 2026Hi! The compatibility matrix says that Joe and Daniela can play together with your decks, correct? But we only have 2 copies of "Make 'em sing", "Rigth tool for the job"... I'm a newbie. Thanks for your job. |
May 25, 2026Oh! Does the X mean they're not compatible? |
Jul 17, 2026
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Aug 23, 2026
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Sep 10, 2026
However you're right that this deck is less powerful than more conventional decks for enemy management specifically. My original Daniela deck is better if you just want to squash enemies and not find clues, link here: arkhamdb.com |
Sep 19, 2026May I ask how often you've been able to pass do-or-die skill tests successfully in your testing? I'm hesitant to include as you don't have much else to boost willpower or agility. |
【Hunter's Instinct】 Limit 1 per investigator