Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
RobertBlock · 90
Greetings, investigators of the occult! If you are tired of outer-space monsters using you as a punching bag, or the bureaucracy of Miskatonic University holding you back, it is time to play like a street urchin.
This deck proves that an old coat, worn-out shoes, and ungodly luck are far more useful for surviving the Mythos than three PhDs and a battalion of marines.Wendy Adams did not come here to fight the stellar void. Wendy came to run so fast that Azathoth himself will get dizzy trying to focus his amorphous eyes on her.
Core Strategy: Fate in Your Hands
Wendy’s mechanic is pure manipulation of chance: discarding to rewrite reality. Wendy’s Amulet is here to remind us that the past can return to save us, allowing you to play events straight out of your discard pile. If the chaos bag hates you and you pull the Auto-Fail tentacle, simply toss a card from your hand and force the universe to apologize by redrawing the token.
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Step 1: Fail a test (or pretend you are going to).
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Step 2: Discard a card to force a redraw from the chaos bag.
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Step 3: Smile as an ancient horror bites the dust of your getaway.
The Vagabond's Kit (Utility Assets)
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Lantern & Bull Dog Revolver: Your tools of survival. The lantern is not just for illuminating damp corridors crawling with Ghouls; it lowers enemy evade values and uncovers secrets effortlessly.
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The Bull Dog is for emergencies: if a Deep One gets a bit too affectionate, three well-placed bullets will remind him of the physical laws of the surface.Track Shoes & Sparrow Mask: Your feet are your best weapon. Running away is not cowardice when you are being hunted by a Dark Young of Shub-Niggurath. The mask grants you the faith and cunning required to look directly into things that should not exist.
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Matchbox & Bandages: A little fire to purge the nesting grounds of the Great Race of Yith, and bandages for when the freezing wind of Kadath cuts through your skin.
Partners in Crime (Allies and Jewelry)
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Leo De Luca: "The Louisiana Lion." He does not ask questions about why a fourteen-year-old girl is carrying a revolver; he simply gives you an extra action per turn. In Arkham, time is relative, and having more time than the Ancient Ones is cosmic cheating.
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Peter Sylvestre: The college athlete is here for one reason only: to absorb all your horror and recover like nothing happened. Let Peter process the existential dread of witnessing a Colour Out of Space while you keep sniffing out clues.
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Moonstone: A space rock glowing with an insane hue. You love discarding this with Wendy's ability just to put it into play for free and boost all your defensive stats.
Alleyway Tricks (Events and Skills)
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Lucky! & Live and Learn: The exact cards that make Nyarlathotep weep. Did you fail a crucial test to seal an interdimensional portal? No worries. Fate bends in your favor, and you either succeed anyway or try again with a colossal modifier.
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On the Lam & Breaking and Entering: Investigation through the noble art of burglary. Snatch clues while slipping away from cultists or the police without them ever realizing you were there.
Upgrade Path
To focus your 19 XP budget around this lethal, interdimensional hunting weapon, reallocate your shopping list as follows:
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2x Ornate Bow (Level 3) = 6 XP (Replaces 2x Lantern)
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2x Peter Sylvestre (Level 2) = 4 XP (Replaces 2x Peter Sylvestre Level 0 — absolutely vital for the permanent +1 Agility boost to power your Bow attacks)
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2x Lucky! (Level 2) = 4 XP (Replaces 2x Lucky! Level 0 — to guarantee that no precious arrow is ever lost to the dark void of the chaos bag)1x Lockpicks (Level 1) = 1 XP (Replaces 1x Bull Dog Revolver)
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2x Star Compass (Level 2) = 4 XP (Replaces 1x Bull Dog Revolver and 1x "You handle this!")
With this setup, Wendy no longer needs to flee from the shadows lurking in Arkham's non-Euclidean corners. Instead, she waits for them in the dark, drawing back the string of a bow whose origins defy human reason, ready to prove that the apocalypse can be stopped by a very angry orphan with flawless aim.
As a final recommendation from our street-vagrancy survival service, always remember the grim words whispered by the tides against the rotting docks of Innsmouth: “Do not invoke that which you cannot readily put back to sleep”... a golden rule that becomes infinitely easier to follow when you are wielding a mystical bow and can drive a spear-sized wooden shaft directly between a creature's three main eyes.
When the air grows thick with the stench of ancestral sulfur, the floor begins to ripple with impossible geometric patterns, and you notice your scholar teammate's brain actively melting as he tries to find a scientific explanation for a flying polyp, do not flinch. Do not waste your breath praying to the mute, uncaring gods that dwell beyond the stars, and do not bother reasoning with the gelatinous mass that just dragged itself out of the basement. You simply plant your worn-out shoes firmly on the ground, wink at your mother's amulet, and calmly draw back the string.
No matter how primordial, blasphemous, or immune to the passage of aeons a Mythos abomination claims to be, its entire non-Euclidean anatomy remains strictly subject to the good old physics of massive kinetic impact.After all, it is profoundly difficult for an Ancient One to drag our entire dimension into absolute chaos if a fourteen-year-old orphan pierces its central nucleus before it even finishes manifesting. To the alleyways, little one! The tearing of reality's fabric is no excuse to run out of arrows.