Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
capnbob0618 · 1
Runs
- Brethren of Ash (Standard): Win (2-player with Joe Diamond)
This deck was developed to play with Joe Diamond in the Brethren of Ash campaign. Its focus is on combat only, using high resource gain or cards like Favor of Baalshandor to be able to keep pulling assets back into hand and replaying them once they are almost full of damage and horror.
Getting Cosmic Flame is key to let him succeed in combat, so included 2 Arcane Initiates to make sure I draw one as quickly as possible. Included Jim Culver and Bloodstone for Wisdom increase for skill tests, and Lucky Charm and Cloak of Resonance work well together to do non-skill-test damage. Soul Link is excellent with these cards as well to move horror to a useful place and have powerful skill modifiers. Grapevine can be used in a pinch if another investigator needs help across the map.
Will of Cosmos included to get some skill-test-free clues when in a jam. Also included Infuse Life because the other investigator did not have any other healing cards. This combos well with Favor of Ballshandor to do a very cheap heal. Infuse Life included as another damage dealer that can give back some health in a pinch.
Resource-draw cards include Fame, Marcus Sengstacke, Spiritual Charm, and Out the Door.
1 Guts included just to help with difficult skill tests for combat or treacheries, and 1 Manual Dexterity included for bad treacheries or to do a timely evade.
This deck might be spread too thin with ideas, with lots of just one-copy cards, but we'll see how it goes!
Upgrade Options:
- Cosmic Flame x2 - most important first upgrade to improve his core attack ability.
- Out the Door - nice improved resource generation.
- Charisma: nice to allow for multiple allies to boost his health or just allow for stacked Wisdom bonuses.
- Lots of great mystic options.