Rex Murphy Innsmouth Bag Twister

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

MonsieurBenedict · 1

How it Plays!

  • Floods the bag early with Deep Knowledge, Faustian Bargain, Stirring Up Trouble.
  • Use Rex’s ability to control how many curses actually enter.
  • Rushes Cryptic Grimoire flip by Scenario 2
  • Use Whitton Greene to find key tomes
  • Has enough soak to survive Innsmouth’s brutal treacheries
  • Has consistent clueing even before upgrades.

Upgrade Path (First 10 XP) ⭐ Early upgrades turn the deck into a curse machine.

Blasphemous Covenant (2 XP) -- Your stabilizer. Makes curse tokens predictable.

Cryptic Grimoire upgrades (4–8 XP) -- Flip ASAP. The upgraded versions give:

  • Fast clue bursts
  • Enemy control
  • Recursion

Occult Reliquary (3 XP) -- Slot compression for tomes + accessories.

10-20 XP ⭐ These upgrades make Rex explode clues.

  • Higher Education (5 XP) -- consistency engine
  • Pathfinder (1 XP) -- Innsmouth mobility
  • Captivating Discovery (2 XP) -- curse‑friendly draw
  • Eidetic Memory (3 XP) -- replay Stirring Up Trouble
  • Jeremiah Kirby (2 XP) -- upgrade for better draw

20-30 XP ⭐ These upgrades turn Rex into a clue vacuum.

  • Research Notes (2 XP) -- clue‑drop tech
  • Extensive Research (2 XP) -- massive clue bursts
  • On the Trail (2 XP) -- curse‑friendly clueing
  • Forewarned (1 XP) -- treachery protection

Evolving Deck

Early game (0–10 XP) -- You’re a curse‑adder with decent clueing.

Mid game (10–20 XP) -- You become a curse‑controller with multi‑clue bursts.

Late game (20–30 XP) -- You’re a curse‑powered clue vacuum who:

  • Controls the bag
  • Resolves curses safely
  • Uses Grimoire for free clues
  • Clears locations in 1–2 actions
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