Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
MonsieurBenedict · 1
⭐How it Plays! ⭐
-
Floods the bag early with Deep Knowledge, Faustian Bargain.
-
Use Rex’s ability to control how many curses actually enter.
-
Rushes Cryptic Grimoire flip by Scenario 2
-
Use Whitton Greene to find key tomes
-
Has enough soak to survive Innsmouth’s brutal treacheries
-
Has consistent clueing even before upgrades.
⭐ Upgrade Path (First 10 XP) ⭐ Early upgrades turn the deck into a curse machine.
Stirring Up Trouble x 2 (2 XP) -- Replace Working a Hunch
Blasphemous Covenant (2 XP) -- Your stabilizer. Makes curse tokens predictable.
Cryptic Grimoire upgrades (4–8 XP) -- Flip ASAP. The upgraded versions give:
- Fast clue bursts
- Enemy control
- Recursion
Occult Reliquary (3 XP) -- Slot compression for tomes + accessories.
⭐10-20 XP ⭐ These upgrades make Rex explode clues.
- Higher Education (5 XP) -- consistency engine
- Pathfinder (1 XP) -- Innsmouth mobility
- Captivating Discovery (2 XP) -- curse‑friendly draw
- Eidetic Memory (3 XP) -- replay Stirring Up Trouble
- Jeremiah Kirby (2 XP) -- upgrade for better draw
⭐20-30 XP ⭐ These upgrades turn Rex into a clue vacuum.
- Research Notes (2 XP) -- clue‑drop tech
- Extensive Research (2 XP) -- massive clue bursts
- On the Trail (2 XP) -- curse‑friendly clueing
- Forewarned (1 XP) -- treachery protection
⭐ Evolving Deck ⭐
Early game (0–10 XP) -- You’re a curse‑adder with decent clueing.
Mid game (10–20 XP) -- You become a curse‑controller with multi‑clue bursts.
Late game (20–30 XP) -- You’re a curse‑powered clue vacuum who:
- Controls the bag
- Resolves curses safely
- Uses Grimoire for free clues
- Clears locations in 1–2 actions