War crimes, a guitar and no dog

Card draw simulator

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Derived from
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Malbroche · 9

Play traps and abuse the guitar to send enemies in it to trigger attacks via Lie in wait or investigation via Glassing, then get the traps back with the ability if you choose to discard them

Daniel jameson's feet boost is very important for both, wolf mask is also the most broken card in the game, with those 2 you should be fine in stats, timeliy intervention can help you as well

Longbow is more of a luxury upgrade pocket knife can do the job

The value of Hidden shelter is ridiculous, and in multiplayer it skyrockets, you friends are going to LOVE your location, if you drop it turn 1 when everyone's doing setup in a 4 player game you pay back the card twice over in resources and cards

Makeshift trap is the fun exp dump (remember you cna only put 8exp in it) that turn into a ridiculously op card that allows you to perma stun an infinite number of ennemies in a location, getting it back every time with your ability

6 of your trap being fast (with makeshift trap upgrade) plus loner giving you free moves (remeber you can use teh guitar to empty a location from one enemy before moving in) means you end up with a lot of actions to gain resources or draw cards or move around, for example an enemy is in an adjacent location: play Lie in wait fast, guitar the enemy to your location, trigger Lie in wait and kill them, (get the trap back with your reaction) then move with loner. 0 actions spent.

This guitar is pretty stupidly op i must say it should really not start in play you can bully hunters from turn 1

Boss killing is pretty awkward unless you get the bow, i guess you can evade the boss then engage it and move it into your trap (with loner if location is empty), but for trolling around all other enemies guerilla commando style its a lot of fun.

1 comments

Oct 11, 2026 Malbroche · 9

Level 0: 2 pocket knives instead of the bows, 2 rabbit's feet (I cut one for Surv technique cause the silver moth was trolling me) 2 kicking the hornet's nest instead of the rope traps (used this card twice in a scenario and touched 0 ennemies so i rage-cut it from teh deck, its probably very good)