|Card draw simulator|
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|None. Self-made deck here.|
liberalmedia · 1
o note that this is using two core sets, as it's the only way to play with a fully optimized deck. It should probably go without saying that Daisy is the strongest investigator at, well, investigating! Her special ability to use a tome as a free action is easily one of the strongest in the game in my opinion. Old Book of Lore is already nuts, but the fact it doesn't cost an actual actions makes it that much more bonkers, and later on Encyclopedia also leverages this absurdity. You tend to progress fairly quickly through the scenarios thanks to the highest intelligence stat in the game on top of all the synergies with accumulating extra clues. I think Dr. Milan Christopher and Old Book of Lore are two core cards you want out as early as possible every time and I often hard mulligan for either(Old Book of Lore is priority #1 in my book, I'll take Research Librarian if I can to get it early as well). After you set up Old Book of Lore, you can start filtering your deck for cards that you need. I tend to try and pick up a Scrying early if I can, so you aren't surprised by the encounter deck. In solo, Scrying is definitely at it's strongest as it lets you see three rounds in advance for one action and adjust them accordingly. Next priority is Shrivelling, especially in the first scenario as you'll definitely need to see at least one if you want to beat it. I think Ward of Protection is an INCREDIBLE anti-BS card. See a Grasping Hands that you don't have Manual Dexterity for? Just cancel it. See that Umôrdhoth's Wrath coming up? Cancelled, br0. Medical Texts is a pretty important 1-of in my opinion, as it's the only way you can heal damage and if you haven't noticed, you don't have a ton of health when playing Daisy. Deduction and Working a Hunch are SO strong for gaining clues quickly, and Fearless is mostly nice to commit when casting spells. Manual Dexterity is a must in my opinion. You'll never be fighting enemies using your actual fight, so having an out if you need to evade an enemy or for some of the tougher encounter treacheries is REALLY important. Mind over Matter serves a similar purpose. I normally use this to evade enemies, although sometimes beating down enemies with one health is an okay use of this card.
I don't run Flashlight and I know that may seem weird to some people, but I guess I just feel like I don't need it. Already having a 5 intelligence is pretty strong and lets you investigate at better than equal on every location. The +1 from Milan and +1 from Magnifying Glass puts you at 7 which for most locations means that only the -4 or the auto fail will give you any trouble to investigate pretty much ever(assuming you're playing on standard). Barricade is a somewhat useful