Cost: 2.


Fast. Play only during your turn.

Discover 1 clue at your location.

Maggie Ivy
Core Set #37.
Working a Hunch


(from the official FAQ or responses to the official rules question form)
  • You can only 'discover' a clue if there is a clue on your location.
Last updated


This is a pretty good card. However, I think Seeker investigators with high might sometimes want to pass on this card to include cards that are more urgently needed.

Getting one free testless clue is amazing. However, this card is in a faction that will often have the best chance of testing for clues, so it's providing a one-time solution to a problem that Seeker investigators can regularly solve anyway.

In my opinion, it is better for Seeker investigators to build an engine to consistently get clues rather than playing one-off cards to get clues every so often (Cards like Dr. Milan Christopher, Magnifying Glass, etc.). When you can usually spend one action to get at least one clue, spending 2 resources and a card to get a clue is a little less enticing.

Roland Banks really likes this card, especially if he is on his own. He often wants to focus on playing cards that support fighting, since he can use fighting as an alternative means to get clues, but this card lets him get a clue even when no enemy is around. He particularly likes using this to crack high-shroud locations which would usually give him some trouble with his base of 3.

I think one of the best uses of this card is in Joe Diamond's hunch deck. Because it's fast and the 2 resource cost is discounted to 0, it's essentially free, and it's easy to play because there's normally a clue around to pick up somewhere.

I think this is a good card. As I said before, a fast, testless clue is almost always welcome. I think that most clue-finding focused investigators may pass on this card to make room for other options, but I think other investigators should give it consideration.

Preston’s ability is called the hunch deck. I don’t understand why you can’t put 10x working a hunch in there. — Django · 4962
@Django I was about to reply with "Because 10 free clues is an amazing ability!", but I think over the course of a scenario, Rex can pull that in. — cb42 · 36
Rex is nothing compared to archaic glyphs + higher education with Milan money with strategic difficulty and double or nothing. 30 clues in one Int test... — Django · 4962

It's a testless clue, fast, for a reasonable price.

This card is flat amazing. Anybody who can afford the cost and doesn't emergently need to draw something more important will directly contribute to winning the game with this card. Doesn't care about shroud, doesn't care about enemies. This is an absolute staple.

If you are able to get a discount it gets even better so it's set for my hunch deck if I play Joe and also Norman will be happy if he find this card on top of his deck (except you are at a location without clues) — Tharzax · 1
it really comes down to the cost at the end of the day, some decks can't afford to spend two turns worth of money to get a single clue, but if you are running Milan and the deck isn't too expensive it is pretty nice. (a lot nicer in Trish) — Zerogrim · 287
Also scales poorly above 2p. — MrGoldbee · 1412
There's no drop-off at higher player counts because there's more players getting clues. Seeker economy makes affording this easy, and even if you can't afford playing it it's 2 book icons. — suika · 9296
Still takes a deck slot. — MrGoldbee · 1412
it's universally useful to use this card to clear up that last clue on an xp location — liwl0115 · 40
Fast, saves you an action AND a test. Probably one of the strongest cards in the game - even if you are a seeker and are pretty good at otherwise gathering clues. — Blackhaven · 3