- If you use this to draw a card with the same triggering condition (e.g. Close Call), you can play that card during the same reaction window.
After you evade an enemy, exhaust Pickpocketing: Draw 1 card.
Strong contender for the very worst card in the game.
is the money faction, but that doesn't mean that you have money to spare.
Cards are a bit better then resources, but even so this card is incredibly expensive for what it does. When you play it you pay: 1 Action to play it, 2 resources and the card itself (The opportunity cost). Replacing this you could have brought Manual Dexterity/Overpower/Perception/Guts and played it on a test as a non-action, netting you the card for no money and no actions that you aren't already taking.
Perhaps by the time you've got the fourth trigger off-of this card you'll be breaking even on the huge commitment, cost and opportunity cost, perhaps, or maybe you could have just saved yourself the trouble and spent two or three actions to draw the cards you needed at a fraction of the cost.
Note that this doesn't extend to the rather effective 2xp version Pickpocketing, the saved action and overkill bonus combine to ensure that the card pays for itself quickly. The saved action is especially big since now you don't need to spend the resources and action up until the exact moment you know they will count. Oh and the extra icon isn't bad for those moments you decide you can't play it.