If you defeat The Experiment, you advance directly to act 3B, skipping any intervening act cards (A or B).
- If an enemy is “considered” engaged with you because of the Massive keyword, it will enable abilities – like the Machete’s – that require you to be engaged with an enemy. However, there is no timing point of engagement, you’re just “considered” engaged with it, so you can’t really trigger reactions to becoming engaged with the enemy, like Zoey Samaras or Zoey's Cross.
Something Went Terribly Wrong
Monster. Abomination. Elite.
The Experiment gets +3 health.
Forced - When the enemy phase begins: Ready The Experiment.
Objective - If The Experiment is defeated, advance to act 3b.
The experiment is a super interesting card. Unlike the hunting horror, which moves rapidly and can spawn any time, it moves very slowly. Inexorably. But it will always ready, punishing people in its space who don’t have a Dodge. Four years on, and there aren’t a ton of ways to fight it easily, especially if you come here before the Clover club and have OXP. Hand of fate can put blessings in the bag. Dynamite Blast is good. With an easy evade and no retaliate, the .25 can help more agile investigators lay in the hits. But unless you prepare precisely for him and get lucky, he’s going to continue inexorably. And the encounter deck rolls on. Hopefully you have some tricks up your sleeve,