- Each Criminal enemy gains Aloof for as long as The Clover Club is the current agenda. When the agenda advances, each Criminal enemy loses Aloof.
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Agenda. Stage 1
Each Criminal enemy gains Aloof.
If an investigator deals damage to a Criminal enemy: Immediately advance.
Shuffle the encounter discard pile into the encounter deck.
If the players have completed Extracurricular Activity, advance directly to agenda 2b. If The House Always Wins is the first scenario in the campaign, advance to agenda 2a.
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