Dianne Devine
Mercurial and Mischevious


Humanoid. Cultist. Elite.

Fight: 2. Health: 3. Evade: 2.
Damage: –. Horror: –.


Each investigator at Dianne Devine's location cannot discover or take control of clues.

Forced - At the beginning of the enemy phase: Find the Bystander asset with the fewest clues on it. Move Dianne Devine to that asset's location, if able.

Anna Steinbauer
The Path to Carcosa #81. The Last King #21.
Dianne Devine
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Both The Rougarou and Dianne Devine instruct you to “find” the destination first, which could indeed be the same location they’re already in. There is a slight difference in the way their move effects are worded, though; The Rougarou reads “Move The Rougarou (one location at a time) until it enters that location,” whereas Dianne reads “Move Dianne Devine to that asset’s location, if able.” The Rougarou therefore must still move (in some cases out and then back into the same location), whereas Dianne will simply remain where she is if the Bystander asset that you “found" was already at her location.
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