Cost: 1. XP: 3.
Test Icons:

Fast. Play after the enemy phase begins.

Cancel all attacks made by non-Elite enemies against you this phase.

Tim Arney-O'Neil
Dim Carcosa #314.

Baffling card, it's literally so bad that words can barely describe it. It's barely useful even if it were a 0-xp card, much less 3!!

So, what does it do exactly? It:

  • Negates all non-elite attacks during the enemy phase.

For this to be useful, there needs to be an enemy phase where enemies are going to attack you, an unideal circumstance to start with, if there is a non-hunter enemy attacking you that means that you've gone a full round engaged with an enemy, failing to deal with it or ignoring it wholly, or ended your round for some reason with a ready enemy. The other case is if a hunter catches you, this might be more probable but still not ideal or common by any means (Not that hunters are uncommon, but the usual response to a nearby hunter is to go and deal with it, not stick around and wait for it!)

There is another card that harkens to this one, On the Lam, seing how this strength operates and gives you total freedom for a round sorta displays what they were thinking for Infighting, it's just not nearly as useful!

The biggest issue with Infighting is that its a niche card that does nothing but ease the pressure off you a LITTLE, but only when you're completely drowning in trouble. The non elite text is the real dealbreaker here because it's during battle with Elites where this particular effect would be good (or rather, the time where youre most likely to drown in enemies), Infighting is basically a fancy Dodge, in fact I think 3 Xp is just right an amount of XP to turn Dodge into an "AoE" effect, but it isn't, and it's just terrible.

P.S Oh, just to be fair, at least it has pretty great icons. Most of the time it'll be a 3-xp Unexpected courage with some rarely helpful text on it. I quite often use Eucatastrophe for the icons rather then text so i'm not kidding when I say that sometimes an Unexpected Courage with extra text on it is perfectly reasonable. Infighting is not one of those cases.

Tsuruki23 · 927
To make it worse, it only works on the caster, not other investigators. Engage actions also provoke OAs, so drawing monsters to you without Taunt or similar, is not a viable strategy either. — Django · 2361
I am 100% sure that the text on this card is lacking a tiny clause or element that got changed on judgement day when they were sending it to the printer and when they saw it come out printed Matt was like "wuh.. oh.. crap" — Tsuruki23 · 927

Cost 3XP Don't work on Elites. Don't work on Allies. Does not have any "?" icon (so this card can still be useless during some games) Don't have any flavor text.

That make a lot of disadvantages. I can see some build with William Yorick and Taunt, but is it really worth it?

MoiMagnus · 14
Most new and upgrade survivor cards are crap compared to other classes. I think playing a survivor or a whole group of them is like inofficial new difficulty level. — Django · 2361
If this said "Fast. Play this after the investigator phase begins" And changed "...this phase." to "...this round." then it would be worth including. — CecilAlucardX · 2

Seems too situational and expensive to be worthwhile. The icons are good, but I don't think I would pay for this in any deck.

It is usually a worse dodge... keep that in mind.

It might get better in a scenario with a crapton of enemies.

Until then, skip this.

Myriad · 670
A worse Dodge (and I’d agree with that assessment) for 3 XP is pretty rough. The Survivor XP cards not named Peter or Will to Survive continue to disappoint. — CaiusDrewart · 1645
Can this be good? Are the icons good enough to warrant an include in some decks? For 3xp, I doubt it. I can't imagine a survivor deck where your aim is to engage as many enemies as possible, which is where this would really shine. Obviously in solo it's extra bad, but even in multiplayer it's uncommon to see multiple enemies, let alone in one location, let alone being engaged by the survivor. — SGPrometheus · 187

This card gets panned for good reason. It costs a lot for something that other cards already do at level 0. However, with the Vengeance mechanic in the Forgotten Age, it will be interesting to see if this card moves up in priority at all. It's one that I would keep an eye on for now, to see if it ever makes it into someone's deck.

Soloclue · 1117