FAQ removed - double-checking provenance.
Event
Insight. Bold.
Cost: 2.
Play only as your first action.
Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.
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Reviews
HEADLINE: Guardians can gather clues?
This card is a game changer for guardians. Almost every guardian deck is improved by including this card (especially if they run On the Hunt).
It costs a fair bit, but its effect is profoundly powerful.
Running this card next to on the hunt gives you the ability to really turn up the gas. You draw the enemy (REALLY good odds of it), engage it and now can use your first action to gain two clues at a location.
No test, no attack of opportunity. No nothing.
That is almost a flashlight worth of clues with only one action rather than THREE (play flashlight and investigate twice) AND it dodges investigation restrictions AND attacks of opportunity AND doesn't require a token pull from the bag.
Like... seriously!?!
A great card in decks that want to run on the hunt (read as MOST GUARDIANS).
In fact, the only guardian who might not want it right away is some Mark builds which can run Working a Hunch.
The effect of this card is great when conditions are right. There needs to be two or more clues on the location and an enemy you can allow to persist for an action to get full value. If you have the pictured Alice Luxley in play, you can even do one damage to an enemy. But in practice Scene of the Crime often languishes in your hand while the perfect moments elude you.
If there is no enemy at your location it's two resources and an action for one clue. This is a reasonable and unimpressive transaction. If the clue is otherwise difficult to get thanks to some treachery or your investigator's low , it's a little better. It is easy to commit it for one or one . But using Scene of the Crime outside of its perfect situation always feels like a mediocre effect with a painful opportunity cost, especially considering what you could've had.
The temptation to engineer the situation this card demands--for example, evading an enemy you could have killed, or absorbing an attack during the enemy phase--will be strong. But going out of your way for this card quickly diminishes its promised efficiency.
Free movement abilities that allow you to enter the perfect situation from outside make this much easier and safer. On the Hunt, mentioned in the old review, can also work, though sometimes you will not be at liberty to expend an action depending on what enemy you get. These combo plays are often not quite as good as they feel since it's now two cards for two clues, but it's better than just holding the card in your hand.
The Mythos seems to take particular pleasure in scuttling perfect Scene of the Crime setups. So take Scene of the Crime and enjoy those special times when it goes off. But be prepared for it to sit sullenly in you hand while you have other priorities.