Humanoid. Cultist.

Fight: 2. Health: 2. Evade: 2.
Damage: –. Horror: 1.

Spawn - Any empty location.

Forced - After the last clue is discovered from an Ancient location, if Hand of the Brotherhood is ready: Place 1 doom on Hand of the Brotherhood.

While Hand of the Brotherhood is ready, and abilities on its location and connecting locations cannot be triggered.

The Boundary Beyond #188. The Boundary Beyond #28-29.
Hand of the Brotherhood


No faqs yet for this card.


Don't make the same mistake I did...this card only disables abilities of the actual locations, it does NOT affect abilities of cards controlled by investigators AT those locations. So feel free to gain that Lone Wolf resource, or to use any weapons or spells you might have to get rid of this of this enemy, or any enemies connected to it.

Blackhaven · 3