Agenda. Stage 1

Mythos
Doom: 8. Clues: –
BE TRUE TO YOURSELF, AND SEEK THE TRUTH IN OTHERS.
BALANCE THE SCALES.
YOU SHALL BE CALLED TO ACCOUNT FOR YOUR ACTIONS.

Silver Twilight enemies cannot be damaged or defeated.

Forced - When you draw a Monster enemy: Instead of spawning it, set it aside, out of play, and place 1 doom on this agenda. This effect can cause this agenda to advance.

Lenka Šimečková
The Circle Undone #66. At Death's Doorstep #2.

Pulled into the Shadows - Back

Agenda
You have uncovered some of the evidence pertaining to the disappearances, but the truth has yet to be unveiled.

If the investigators do not possess 3 clues as a group, they lose all of their clues.

If the investigators possess at least 3 clues as a group, they must spend 3 clues and spawn the set-aside Josef Meiger enemy at the location other than the Entry Hall that is farthest from all investigators.

Open the Campaign Guide and proceed to Interlude I: A Record of Those Lost.

Once this interlude has been resolved, remove all clues from each location in play, and advance to act 1b.

JUSTICE • XI
JUSTICE • XI

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Reviews

Okay, this is not the first time I find myself hating this Forced ability... But only playing 2 turns (with a Overzealous and a Monster weakness) ? This has gone too far !!!

Here are some solutions to balance a little bit this Intrigue (more particularly for 3-4 players as it just takes even more actions from you then) :

  • Just don't put a doom (easy, but efficient, probably too efficient though).
  • Add a "max once per round" to the doom-part of the effect (elegant, it assures you at least 4 rounds and probably more like 5-6).
  • Add a doom each time but discard the Monster instead of putting it aside (still oppressive but you don't get doubly punished when the Act advance...).
  • Only take "non-weakness Monsters enemies" into accounts, or "Spectral enemies" if you prefer (you don't need to trigger it more often...).

My preference would be :
Forced - When you draw a non-weakness Monster enemy: Instead of spawning it, set it aside, out of play. Then, place 1 doom on this agenda (max once per round). This effect can cause this agenda to advance.

captainfire · 197