Walter Gilman's Room - Back


The door to Walter Gilman's room is locked. As an additional cost to enter Walter Gilman's room, investigators in the Moldy Halls must spend 1 clues, as a group.

For whatever reason, this room was kept locked even after the building was condemned. You wonder where the key might be.


Witch House.

Shroud: 4. Clues: 1.

: Draw 3 cards and take 1 horror. (Limit once per game.)

Haunted - Discard the top 2 cards of the encounter deck.

Gilman's room was of good size but queerly irregular shape; the north wall slanting perceptibly inward from the outer to the inner end, while the low ceiling slanted gently downward in the same direction. - H. P. Lovecraft, The Dreams in the Witch House
Robert Laskey
The Secret Name #132. The Secret Name #13.
Walter Gilman's Room
Walter Gilman's Room


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