Enemy

Monster. Geist. Witch. Spectral. Elite.

Mythos
Fight: 4. Health: 2. Evade: 3.
Damage: 1. Horror: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
The Wages of Sin #178. The Wages of Sin #23.

Story

Mythos

The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important - but what?

Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.

Forced - At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.

If you are at Chapel Attic and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).


Do not read until this ghost is "banished."

In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. "I'm sorry, sister, I'm sorry..." it weeps.

Add this card to the victory display.

Victory 1.
THEY STOLE IT FROM ME... GIVE IT BACK TO ME...
The Wages of Sin #178. The Wages of Sin #23.
Heretic
No image

FAQs

(from the official FAQ or responses to the official rules question form)
  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card’s first ability should read: “Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.” - FAQ, v.1.6, September 2019
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