Mythos
Enemy

Monster. Geist. Witch. Spectral. Elite.

Fight: 4. Health: 2. Evade: 3.
Damage: 1. Horror: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
The Wages of Sin #178. The Wages of Sin #23.
Heretic
Mythos
Story

The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important - but what?

Keep this card in your threat area (this side faceup).

Forced - At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.

If you are at Chapel Attic and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).


Do not read until this ghost is "banished."

In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. "I'm sorry, sister, I'm sorry..." it weeps.

Add this card to the victory display.

Victory 1.
THEY STOLE IT FROM ME... GIVE IT BACK TO ME...
The Wages of Sin #178. The Wages of Sin #23.
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FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Erratum: This card’s first ability should read: “Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.” - FAQ, v.1.6, September 2019
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