Mythos
Enemy

Monster. Geist. Witch. Spectral. Elite.

Fight: 4. Health: 2. Evade: 3.
Damage: 1. Horror: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
The Wages of Sin #178. The Wages of Sin #24.
Heretic
Mythos
Story

The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.

Keep this card in your threat area (this side faceup).

Forced - At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.

If you are at Heretics' Graves and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).


Do not read until this ghost is "banished."

Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.

Add this card to the victory display.

Victory 1.
MY BONES... WHAT HAVE THEY DONE TO MY BONES...
The Wages of Sin #178. The Wages of Sin #24.
No image
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Erratum: This card’s first ability should read: “Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.” - FAQ, v.1.6, September 2019
Last updated
Reviews

No review yet for this card.