Treachery

Hazard.

Mythos

Revelation – Put Zero Visibility into play in your threat area.

As an additional cost for you to leave a location with a treachery attached to it, you must spend 1 action.

Forced – At the end of your turn: Test (2). If you succeed, discard Zero Visibility.

Lin Hsiang
Edge of the Earth Campaign Expansion #17. Ice and Death #20-21.
Zero Visibility

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