Agenda. Stage 1

Mythos
Doom: 4. Clues: –
This isn’t exactly how you imagined your first foray into the Antarctic wilds. The stinging cold and lashing, frozen winds will only get worse over time.

Forced - After a location is entered by an investigator for the first time: Put into play each set-aside location connected to that location. (Use the map in the Campaign Guide for reference.)

Juan Carlos Barquet
Edge of the Earth Campaign Expansion #18. The Crash #1.

Under the Ice - Back

Agenda
"Hold on! Come see this!" one of the other team members shouts as you trudge ahead through the snow. You turn back and examine what they have found - a second set of tracks in the snow, but smaller, misshapen. Almost impossibly so.
"What in the hell could have made these tracks?" one of your party asks. You stand dumbfounded. Very little wildlife exists out here in the frozen wastes. And these tracks match nothing you’ve ever seen before. Nothing you can even imagine.
You don’t have to question what could make such tracks for long. A shape emerges from the erupting snow, twisted and deformed, like a splotch of ink spilled upon the canvas of reality. It makes
a strange, almost familiar cry that is eaten by the howling wind: "- li! -li!" Then, with terrifying speed, it rushes toward you.

Spawn a set-aside Skittering Nonsense at the lead investigator’s location. Shuffle the remainder of the set-aside Skittering Nonsense enemies and the set-aside Creatures in the Ice encounter set into the encounter deck.

Cold Welcome
Cold Welcome

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