4xp to get +2 once per turn and an option to remove all doom and not just 1 seems way too pricey. If it gave an additional clue then it could be good in doom decks, but this way it is too much xp for almost no payoff.
: Investigate. Either use your or get +1 for this investigation. When you initiate this ability, choose one -
- Exhaust Dowsing Rod and place 1 doom on it to move to a connecting location and get +2 skill value for this investigation.
- If this investigation discovers the last clue at a location, ready Dowsing Rod and remove all doom from it.