Survivor
Asset.

Item. Tool.

Cost: 3.
Test Icons:

Customizable. Limit 1 per investigator.

During a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.

But wait - there's more!
JB Casacop
The Scarlet Keys Investigator Expansion #99.
Pocket Multi Tool

Customizations

Detachable. Other investigators at your location may use the ability on Pocket Multi Tool.

Pry Bar. You get an additional +1 skill value if this is during a skill test on a treachery.

□□ Sharpened Knife. You get an additional +1 skill value if this is during an attack.

□□ Signal Mirror. You get an additional +1 skill value if this is during an evasion attempt.

□□ Magnifying Lens. You get an additional +1 skill value if this is during an investigation.

□□□ Lucky Charm. After you fail a skill test, ready Pocket Multi Tool.

□□□□ Spring-Loaded. Pocket Multi Tool's ability is now a ability with the trigger: "When you would fail a skill test you are performing, exhaust Pocket Multi Tool..."

FAQs (taken from the official FAQ or FFG's responses to the official rules question form)

Q: If you have Pocket Multi Tool with Detachable and Lucky Charm, can another investigator who fails a test at your location ready Pocket Multi Tool? A: Yes; in the situation described, an investigator who failed a skill test at the location can ready Pocket Multi Tool even if they don’t control it. (Rules Q&A, August 2023)

Last updated
Reviews

For 2 XP □ Pry Bar + □ Detachable combo is a bargain. I rarely get to use my Pocket Multi Tool in my own turn anymore since everyone else wants to take the pry bar to fix their problem in the Mythos Phase. +2 is the magic number.

Even after all had survived the Mythos Phase without exhausting my Pocket Multi Tool, "skill test on a treachery" still includes threat area treachery like a Forced check on Frozen in Fear. Some that required an just to try a test has synergy with □ Detachable since anyone could try anyone else's threat area with their own stat and take the pry bar adding to it, giving more turn order flexibility. My party is prying everything with this dang bar, from defending against lightning strike to prying evil spirit away from possessing my partner. Supposed if pry bar has one more □ like the other +1 customs I still wouldn't complain.

5argon · 7193
Forget some outer godly flute, that pry bar is the real ruler of the mythos — Nenananas · 240
+Tool belt fun. — MrGoldbee · 1384

Yet another good card for "Ashcan" Pete. Between this and Ice Pick from EotE, Pete and Duke are continuing to get nice support for both clueing and fighting with every expansion. 200 characters yet? Not sure....

Krysmopompas · 347