Scenario

Mythos

Perform the setup as indicated in The Circle Undone Campaign Guide, with the following exceptions:

- When gathering encounter sets, also gather the new encounter sets for Return to The Witching Hour shown here.

- Remove Arkham Woods (Quiet Glade) from the game.

(Continued on reverse side.)

Return to the Circle Undone #17. Return to The Witching Hour #1.

Return to The Witching Hour - Back

Scenario

- When choosing 5 Witch-Haunted Woods locations to put into play at random, include the 2 new Witch-Haunted Woods included in this encounter set, for a total of 9 possibilities.

- Set each of the new Arkham Woods locations aside, out of play. (You may optionally gather the Arkham Woods locations included in the Return to The Devourer Below and set those aside, as well, if your collection includes them. This encounter set can be found in the Return to the Night of the Zealot expansion.)

- When building the act deck, include both versions of act 4. When advancing to act 4a, put both act cards into play; the text on both cards is active.

Return to The Witching Hour
Return to The Witching Hour

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: While playing a “Return to” scenario, what do I do if a campaign guide instruction or card ability refers to a card from an encounter set that has been replaced with a new encounter set? A: If it is a setup instruction or an instruction to search for that card and put it into play, the investigators should find the matching card from the new encounter set that replaced it and follow the instructions using that card, instead. (If it is unclear which is the matching card, use the encounter numbers to help guide you. For example, Wizard of the Order is card 4/6 of the Dark Cult set; if that set was replaced, the matching card would be card 4/6 of the new set.) If it is a gameplay effect other than the above, ignore it. - FAQ, v.2.0, August 2022
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